About This Gamewho looks out dreams, who looks inside awakensThe Next Door não é somente um jogo. é algo a ser experimentado. a09c17d780
English
the next door app. the next door american eatery. the next door admissions. the next door bar and grill. the next door paris. the next door lounge. the next door. the devil next door a&e. the next door bar. the next door address. the next door hood river. the next door cafe. the next door alice. the next door avignon. the next door nashville. the next door adamson. the next door boulder. the next door movie. the next door exo. the millionaire next door audiobook I'm going to save you the effort of playing this game and just give you the best part of the entire thing: http://steamcommunity.com/id/nrspringfield/screenshot/259337442153527435 Follow our curator page "First Person Exploration and Puzzle Games" for more games like this!You start the game as a sperm swimming through a ♥♥♥♥♥♥ to impregnate an egg. The controls are broken because left/right (A/D) both turn and rotate your character, making it impossible to reliably control; if you try to swim anywhere, you inevitably crash into the ♥♥♥♥♥♥l walls and get stuck in a crevice, forcing you to restart. Fortunately, after several attempts I realized the game doesn't require you to actually press anything to beat this stage. You're then teleported to an apartment where you get 20 FPS even though you have a beast of a computer that runs every other game at 144fps. There's a combination lock puzzle on the ceiling, but as far as I can tell there's no way to solve it without trying every combination or looking up a guide. When you solve that, you enter a maze which somehow has even worse FPS. No puzzle here, just pointless walking. After that, you're teleported to a hallway with seemingly deep phrases written on the wall like "This is a revolution of the mind". Then you find yourself in an exact replica of the office from The Stanley Parable, except everything is white because they didn't rip the textures when they ripped the models from the game. Then you're brought to another very stupid puzzle where you rotate statues, after which you close the game and uninstall it out of frustration. In short, this game is garbage. Avoid at all costs.. I can admire abstraction and minimalism in games when it's done well, and while parts of this game craft cool, immersive surreal effects, the puzzle design I find very off-putting. Due to its (supposedly) very brief playtime, lack of any kind of save option, and its rapidly declining quality from start to finish, I have gone from being initially super interested in what this game was presenting to not even wanting to bother completing it and finding it hard to recommend to others. Although "Walking Simulator" isn't in the game's description or tags, that is how I would categorize this game. At first I was stoked to be playing this game with its "trippy" \/ surreal \/ ominous \/ abstract \/ hallucinatory environments and effects, but it quickly became obvious the game was going to provide very little beyond the most mundane of puzzles. The game is surreal at times and can have strange, immersive effects. Unfortunately they seem to become more sparse and cheap as the game goes on, from strange alternate dimensions in an apartment building to very bland 'cube-looking' \/ generic puzzles. I will briefly describe 3 (ofr the maybe 6?) subsequent environments the player encounters. The first section I began to feel like the game was bogus included a very obnoxious "screen-wobbling" \/ "disoriented" effect which didn't relent until the player had finished a puzzle which consisted of simply pressing E on some shapes until the player rotated them to be parallel to some black shapes in another area. The next area consists of walking up a generic-looking, winding staircase, which is little more than just some blocks leading around in a spiral until you get to the top, all the while with strange metal-creaking sound effects taking place. As you ascend the staircase, you're supposed to push a few buttons \/ screens on your way up which makes water begin to fill the bottom of this area and you must walk your way up the stairs (there is no sprint, only your one plodding pace) before it fills up all the way or you happen to fall off and start again at the bottom of this bland room. The 3rd section (immediately after the previous "water" section) includes more 'restart-forcing' water in a similar spiral type layout, where if the player slips off at all they start the section over again. At the center of this spiral however are 12 rune-like devices the player must then go up to and press E to rotate to match a display at the start of the area. Sure, I guess 'pressing the interact button to rotate Icon ABCDEFGHIJKL and making sure they match the image \/ display at the front of the area' is a "puzzle" and all but why make the player do it 12 times over and over instead of just a handful when none of them bring anything new to the table? Unfortunately and perhaps game-breakingly to some degree, it appears according to the forums there is no save system, which seems to plague many other walking simulators, forcing the player to restart long segments if you happen to turn the game off before you've completed its brief play time. Most of the puzzles in the game are little more than "looking at some graphic that shows the pattern \/ sequence you need to walk over to and input at a separate station by sitting there and holding E until it rotates to the proper one to match the graphic" You could have an equal amount of fun bashing your stereo until it emits some kind of shrill static or warbling noise, buying a combination lock, and rotating its numbers a few times to unlock it.. I just jumped in and bought this based on the video and screen shots in the store. I like sureal explorey type games. I'm not that far into it really but all I have from it so far is frustration. Firsly the intro is too long and cannot be skipped. I have had to restart several times so generally go and make a brew while I'm waiting. When I get into it it always crashes more or less on the first action I do, watch the intro again, or make another brew. I now have omitted the first action and can progress. The graphics are very floaty and seem to have some lag, this isn't comfortable at all, sort of detaches me from the game somehow, maybe it's intentional but I don't like it. Then there are areas with almost all white floors, walls etc. Then bits that just shake. It's almost like Tracy Emin (or whatever her name is) has brought her 'unmade bed' and is trying to convince us it's art. It needs to have keybinding so I can change the defaults. It needs a save, no idea when it does and even though I've progressed a bit I don't think I can be bothered starting it up again. Might leave it for now, I'm full of tea. Recommend? neither yes or no really, some might like it, but in its present form, and since steam insists I choose an option, no.. I have played this game and finished some stages.... my conclusion: its absolutely weird. its completely different than what I thought it will be. I expected some sort of explorer Indie game where I just look at new worlds by going through doors... Oh boy .. I was wrong. this game is some sort of adventure puzzle game, and I HATE those haha Sadly I think I wasted 9 euros but I guess why not support a new game. maybe it will improve? It really reminds me of the Stanley Parable... idk why. Also... I have 70 fps, yet it feels like 15 fps. dunno whats up with that. In general I wouldnt recommend it though, its not TERRIBLE and if there was a "Meh" option Id pick that, but its just not what I expected it to be and it takes way too long (at least for me) to figure out these weird puzzles. Oh and yeah... I f*cking jumped when the Red ball at the start turned into a moon haha. The Next Door is an easy game to review because it has no substance. It is an aberration that is desperately striving to be abstraction. The only tangible thought one can come away with after experiencing it is just how poorly a video game can be made. Listing the flaws of The Next Door could indeed be a game in and of itself; incredibly uncomplicated puzzles, nauseating music that resounds in cursory loops, terribly designed and piercingly bright areas that burn out your retinae, awful player movement and interaction, the worst optimization imaginable and it takes thirty minutes to complete, due to the harsh content however, this is a blessing. The Next Door will be forgotten quicker than it ends as you laugh and move onto the next game. 2\/10
Behind the Memory download windows 8.1
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