About This GameOVIVO is a metaphoric game filled with illusions and hidden messages. In the world of OVIVO Black and White exist in harmony. Constantly intertwining and replacing each other they maintain balance. The main character named OVO created from these two halves of the world and it has the ability to switch between them. OVO travels through the metaphoric world, overcomes various dangers and collects mysterious symbols. These symbols help you to unravel the story of this world but how you interpret it is completely up to you.Features:
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About This Gamewho looks out dreams, who looks inside awakensThe Next Door não é somente um jogo. é algo a ser experimentado. a09c17d780
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The controls are broken because left/right (A/D) both turn and rotate your character, making it impossible to reliably control; if you try to swim anywhere, you inevitably crash into the ♥♥♥♥♥♥l walls and get stuck in a crevice, forcing you to restart. Fortunately, after several attempts I realized the game doesn't require you to actually press anything to beat this stage. You're then teleported to an apartment where you get 20 FPS even though you have a beast of a computer that runs every other game at 144fps. There's a combination lock puzzle on the ceiling, but as far as I can tell there's no way to solve it without trying every combination or looking up a guide. When you solve that, you enter a maze which somehow has even worse FPS. No puzzle here, just pointless walking. After that, you're teleported to a hallway with seemingly deep phrases written on the wall like "This is a revolution of the mind". Then you find yourself in an exact replica of the office from The Stanley Parable, except everything is white because they didn't rip the textures when they ripped the models from the game. Then you're brought to another very stupid puzzle where you rotate statues, after which you close the game and uninstall it out of frustration. In short, this game is garbage. Avoid at all costs.. I can admire abstraction and minimalism in games when it's done well, and while parts of this game craft cool, immersive surreal effects, the puzzle design I find very off-putting. Due to its (supposedly) very brief playtime, lack of any kind of save option, and its rapidly declining quality from start to finish, I have gone from being initially super interested in what this game was presenting to not even wanting to bother completing it and finding it hard to recommend to others. Although "Walking Simulator" isn't in the game's description or tags, that is how I would categorize this game. At first I was stoked to be playing this game with its "trippy" \/ surreal \/ ominous \/ abstract \/ hallucinatory environments and effects, but it quickly became obvious the game was going to provide very little beyond the most mundane of puzzles. The game is surreal at times and can have strange, immersive effects. Unfortunately they seem to become more sparse and cheap as the game goes on, from strange alternate dimensions in an apartment building to very bland 'cube-looking' \/ generic puzzles. I will briefly describe 3 (ofr the maybe 6?) subsequent environments the player encounters. The first section I began to feel like the game was bogus included a very obnoxious "screen-wobbling" \/ "disoriented" effect which didn't relent until the player had finished a puzzle which consisted of simply pressing E on some shapes until the player rotated them to be parallel to some black shapes in another area. The next area consists of walking up a generic-looking, winding staircase, which is little more than just some blocks leading around in a spiral until you get to the top, all the while with strange metal-creaking sound effects taking place. As you ascend the staircase, you're supposed to push a few buttons \/ screens on your way up which makes water begin to fill the bottom of this area and you must walk your way up the stairs (there is no sprint, only your one plodding pace) before it fills up all the way or you happen to fall off and start again at the bottom of this bland room. The 3rd section (immediately after the previous "water" section) includes more 'restart-forcing' water in a similar spiral type layout, where if the player slips off at all they start the section over again. At the center of this spiral however are 12 rune-like devices the player must then go up to and press E to rotate to match a display at the start of the area. Sure, I guess 'pressing the interact button to rotate Icon ABCDEFGHIJKL and making sure they match the image \/ display at the front of the area' is a "puzzle" and all but why make the player do it 12 times over and over instead of just a handful when none of them bring anything new to the table? Unfortunately and perhaps game-breakingly to some degree, it appears according to the forums there is no save system, which seems to plague many other walking simulators, forcing the player to restart long segments if you happen to turn the game off before you've completed its brief play time. Most of the puzzles in the game are little more than "looking at some graphic that shows the pattern \/ sequence you need to walk over to and input at a separate station by sitting there and holding E until it rotates to the proper one to match the graphic" You could have an equal amount of fun bashing your stereo until it emits some kind of shrill static or warbling noise, buying a combination lock, and rotating its numbers a few times to unlock it.. I just jumped in and bought this based on the video and screen shots in the store. I like sureal explorey type games. I'm not that far into it really but all I have from it so far is frustration. Firsly the intro is too long and cannot be skipped. I have had to restart several times so generally go and make a brew while I'm waiting. When I get into it it always crashes more or less on the first action I do, watch the intro again, or make another brew. I now have omitted the first action and can progress. The graphics are very floaty and seem to have some lag, this isn't comfortable at all, sort of detaches me from the game somehow, maybe it's intentional but I don't like it. Then there are areas with almost all white floors, walls etc. Then bits that just shake. It's almost like Tracy Emin (or whatever her name is) has brought her 'unmade bed' and is trying to convince us it's art. It needs to have keybinding so I can change the defaults. It needs a save, no idea when it does and even though I've progressed a bit I don't think I can be bothered starting it up again. Might leave it for now, I'm full of tea. Recommend? neither yes or no really, some might like it, but in its present form, and since steam insists I choose an option, no.. I have played this game and finished some stages.... my conclusion: its absolutely weird. its completely different than what I thought it will be. I expected some sort of explorer Indie game where I just look at new worlds by going through doors... Oh boy .. I was wrong. this game is some sort of adventure puzzle game, and I HATE those haha Sadly I think I wasted 9 euros but I guess why not support a new game. maybe it will improve? It really reminds me of the Stanley Parable... idk why. Also... I have 70 fps, yet it feels like 15 fps. dunno whats up with that. In general I wouldnt recommend it though, its not TERRIBLE and if there was a "Meh" option Id pick that, but its just not what I expected it to be and it takes way too long (at least for me) to figure out these weird puzzles. Oh and yeah... I f*cking jumped when the Red ball at the start turned into a moon haha. The Next Door is an easy game to review because it has no substance. It is an aberration that is desperately striving to be abstraction. The only tangible thought one can come away with after experiencing it is just how poorly a video game can be made. Listing the flaws of The Next Door could indeed be a game in and of itself; incredibly uncomplicated puzzles, nauseating music that resounds in cursory loops, terribly designed and piercingly bright areas that burn out your retinae, awful player movement and interaction, the worst optimization imaginable and it takes thirty minutes to complete, due to the harsh content however, this is a blessing. The Next Door will be forgotten quicker than it ends as you laugh and move onto the next game. 2\/10
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About This GameToday is a special day. The government decided to make an extraordinary and unpredictable experiment. Its objective is to learn how people are going to behave and what they will do if given full freedom and thus allowed to do just whatever they want for a period of 24 hours. Today, everyone can do anything they want. And everyone has been warned that any kind of crime is now considered legal, so nobody is coming for help if something bad happens. Some people will be hiding from all that madness in their homes, others will get a perfect chance to make their dreams come true, and there will be those who will simply try to have some real fun. The scene of the game is a little town called Palomino Creek. It is all up to you now what you are going to do in the next 24 hours. b4d347fde0
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About This GameThe kingdom of Riddlestone was renowned for its virtues and arts, but ever since the seven deadly sins came to town, the people’s hearts have turned to darkness. Their rioting has plunged the city into chaos. Even the royal family is not above the suffering. The king is ill, his sons are behaving strangely, and his daughter has disappeared. The Queen has heard of your reputation and summoned you to help. Will you return Riddlestone to its former glory, or it will be swallowed forever by the darkness? Find out in the exciting hidden-object puzzle adventure Riddles of Fate: Into Oblivion!This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. The Collector’s Edition includes: Gripping bonus gameplay Unlockable collectibles and achievements Stunning wallpapers and concept art Downloadable soundtracks Integrated strategy guide b4d347fde0
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About This GameYou wake up with no memory. Your day is starting off great!Nepenthe is a hand-drawn RPG with a terrible sense of humor. Set in the strange world of Carithia, you play as a mysterious bald dude who lost his memory. Yes, you read that right. Meet some very polite monsters, and battle both them and your sense of self-dignity in epic bullet-hell fight scenes.Definitely not a potato in a trench coatSporting a childish hand-drawn art style, Nepenthe is sure to either make you love it at first glance, or throw your computer away. The developer of Nepenthe takes no responsibility for such actions, and recommends drinking chamomile tea. “It’s really soothing,” he says. “You should really try it one day,” he says. “What was I talking about?” He asks. There is an awkward pause.designed for non-psychopaths, mostlyWith three different endings, and countless side-quests, Nepenthe is designed for ultimate replayability. This can get quite annoying if you need to share a computer with someone else. Trust me. Almost every monster can be spared, for added challenge and less violence. They can also be killed - don’t worry, you psychopaths! If you enjoy dad-jokes or Chinese water torture, Nepenthe is for you.Nepenthe is designed for both casual and hardcore gamers alike.
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So the Children Of The Sun theme-tune in Nepenthe is fairly simple, but if it had worked with the theming of the rest of the game (and if I had the money to license it), this would have been this instead: https://www.youtube.com/watch?v=bpxtuUQ28UM That's not canon, but the song is so awesome I'd thought I'll share it with you. ;) . D E E P D R E A M: So I was playing around with Google's Deepdream[deepdreamgenerator.com] software today, and out of curiosity, gave it the Nepenthe logo. This is the result: For comparison, this is the original image: Um... yeah. I have no idea why I did this. Please forgive me, for I have sinned. Amen. Yours truly, Yitz PS: We're almost at 30 reviews, which is crazy! Thank you so much for all the support :3. There are some things worse than death...: And hopefully Nepenthe isn't one of them!:) Um... yeah. I'm just popping in here to say thank you for all of the lovely reviews I've been getting. It's really been a pleasure seeing what you've gotten out of this weird game that I made. On that note:
The best way to help me (or any developer) grow right now is by leaving honest reviews, positive or negative. I think I can fairly speak for most devs in saying that good (or exceptionally bad) reviews can help player growth in remarkable ways. It also helps me get to do things like classified: coming soon, and be taken more seriously when trying to get noticed by the press. So: leave reviews! Not just on my games, but on any game that you think could use some attention. You have no idea how much it helps.. A Poem About Sales:
Ten percent off; It's very exciting-- Nothing compares except maybe yo' face. Ten percent off; terribly frightening-- nothing's so scary except maybe yo' face. Why am am I writing this; It's really quite boring-- I'm stuck in the car just me and yo' face. So yeah, Nepenthe is 10% off this week, and I'm stuck in a car for a few hours, wasting my time by writing weird poems about Steam sales and faces. Have a nice day! . My bio written using predictive text: I was bored, okay? Inspiration from this tweet. This was edited somewhat to fix repeating text and other issues. I'm posting this here since it may give you some insight on an upcoming project, which I won't say much more about—I'll leave you to figure this one out ;) From your game developer who loves you, Yitz Art Of Gravity download exe
About This GameStory======== Dash Island has been evacuated! The citizens have been forced back to outer space leaving only small traces of their technology behind. You will be sent down to Dash Island with the sole purpose of liberating the Island and returning peace to the citizens. You will need to collect all of the "Algos" on Dash Island by making your way past speedy enemies in maze-like environments.... without getting caught! Play through over 18 levels with bonus & secret levels to be discovered. Gameplay ======= Your character must make their way through a maze with the objective of reaching the end, while avoiding enemies. The level will reset if the enemies catch you! Some levels will be timed and some will require you to activate switches throughout the maze. - Fast & Fluid game-play, no boring tutorials, start playing within seconds. Inspired by Doom 95. - Play in 2 bonus modes: Run around collecting Pysankas (Little Eggs) while keeping your head up for enemies on your tail. Up the ante with the creatively named "hard mode" where the faster (angrier) enemies come out to play. What's Included ========== Dash Island - The Game Soundtrack Produced by ScandiBeats b4d347fde0
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